I'm a VFX/ANIM technical director. In practice that means most of my day is solving the problem: pipeline tools, DCC integrations, render farm automation, AI-assisted workflows, and whatever breaks on deadline. I genuinely like the technical side - the architecture, the tooling, the part where a messy problem becomes clean code
// Loading portfoliov.2026
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Faris Nabil Arsyad — Technical Director
// Portfolio · 2026Jakarta — Indonesia
FarisNabilArsyad
// 01 — About
I turn creative chaos into working systems.
Behind every shot you remember, there's a tangle of infrastructure nobody sees. I like working in that tangle, turning weird technical problems into something an artist can use without thinking about it. Artists think I'm the tech guy. Engineers think I'm the creative one. That's kind of the point.
// 02 — Develop
What I Build
Tools, pipelines, and quiet systems behind the shot.
// 03 — ImpactBy the
By the
numbers
0+Tools DevelopedCustom apps & scripts
0+Projects DeliveredFilms & productions
0+Artists EmpoweredCreative professionals
0+Years ExperienceContinuous learning
The frames you can't forget//were made by names you'll never get.
// 04 — Experience
Where I've worked
012019 - 2021
Infinite Studio
- Collaborate with supervisors to develop new tools
- Contribute to the development
- Ensure requests for new tools are connected with software
022021 - 2024
Lumine Studio
- Provide backend and Build Framework studio (Acacia)
- Provide technical advice and support for artists
- Collaborate with supervisors to develop specific new tools
- Develop workflows to the development and constant improvement
032024 - Present
LMN Studio
- Developed production tools for 15+ feature films
- Lead pipeline teams and mentored technical artists
- Implemented cutting-edge technologies for studio innovation
- Bring up and build new technology to studio
- Ensure requests for new tools are connected with company strategy
// 05 — Arsenal
Tools of the trade
A fusion of artistic tools, programming languages, and pipeline technologies — forged in production and refined through innovation.
// Software// Languages// Frameworks & Pipeline
MayaMaxHieroHoudiniNukeUnreal Engine3DEqualizerKatanaSubstancePainterBlenderPhotoshopGafferDaVinciResolvePythonShellBashMELCSSHTMLJavaScriptftrackGitQtFrameworkFFmpegShotGridUSDMattermostNuxtjsDeadlineOpenEXRAYONOCIO





